Exploring how Virtual Reality removes physical barriers, allowing art to exist in limitless digital spaces.
As an artist, I’ve always sought new ways to push the boundaries of creativity, expression, and audience engagement. My journey with Virtual Reality (VR) began as an experiment but quickly evolved into an essential part of my artistic practice. However, unlike many digital artists, I don’t use VR to create—I use it to expand where my art can exist. VR isn’t just a tool—it’s a limitless space where physical restrictions disappear. In the real world, space is finite, but in VR, I can place my art anywhere.
Like many artists, I started with traditional mediums—canvas, paint, and sculpture. The challenge was always the same: where to exhibit, how to reach more people, and how to overcome the limitations of physical space. VR changed everything. Now, I can showcase my work in expansive digital galleries that exist beyond the constraints of real estate or logistics.
Unlike a physical gallery that requires square footage, walls, and lighting, a VR gallery exists in a customizable digital universe. My art can be displayed at any scale, from miniature to towering installations, without worrying about space or transport. Essentially, I can create exhibitions that people from around the world can visit at any time, making my work truly accessible beyond borders.
One of the most exciting aspects of using VR is the ability to place my art in multiple locations simultaneously. A single piece can be viewed in Tokyo, Paris, and New York at the same time, breaking the barriers that traditional galleries impose. This is something my younger self could never have imagined—an era where artists are no longer bound by the physical world, where anyone with an internet connection can step into my creative space.
Through virtual exhibitions, I want to be able to engage audiences in ways that were previously impossible. In these digital spaces, visitors don’t just want to observe—they want to move through the art, experiencing it from multiple perspectives. As I navigate this whole new world, I’m seeking new ways of doing that.
My first attempts have been the creation of a VR gallery made from 360 images and content using Matterport. This was a great way to view the artwork, it functions with an oculus or any device. This is a true walk-through of my personal gallery. I love that the images look sharp and it’s easy to navigate. The second version, is an AR museum style gallery, using Art Placer it is more interactive in that it provides more information about each piece when you interact with it, you can navigate by using the arrows on the screen. It is best if used with the Art Placer app but it can be viewed using any device.
We’ll see where we go next with this. As I learn more about the capabilities and possibilities of the virtual world, I’ll keep exploring different options.
Art has always evolved with technology, and VR is the next frontier. It’s an innovation that goes beyond the traditional gallery, offering a new dimension where artists can redefine what it means to showcase their work. What excites me most is the ability to not just present art, but the idea of being able to create an environment around it—a space where emotions, atmosphere, and experience are all part of the final piece.
As VR & AR technology advances, so does the potential for artistic presentation. I look forward to the future where these spaces become even more interactive, allowing visitors to engage with my work in ways beyond what we know today. Perhaps my art will be felt, reacted to, or even influenced by AI-driven elements that respond to the viewer’s presence. The possibilities are endless.
My younger self never would have imagined that one day, my art could exist in limitless digital realms, accessible to anyone, anywhere, at any time. This is straight out of a science fiction movie!